![]() ![]() ![]() On death, vampires drop vampire dust and have a 15% chance to drop a leveled potion or poison. ![]() Vampires may carry miscellaneous items, including lockpicks, potions, gems, jewelry, and books, and have a 50% chance to carry a small amount of gold. If Dawnguard is installed, vampires wear either vampire armor or vampire robes along with a pair of vampire boots. Enchanted robes ( Fortify Destruction, Fortify Conjuration, or Fortify Magicka Rate).Vampires wear a pair of boots and one of the following outfits, depending on the vampire's level: War Axe: iron war axe, steel war axe, orcish war axe, dwarven war axe, or elven war axe.Sword: iron sword, steel sword, orcish sword, dwarven sword, or elven sword.Dawnguard also introduces the powerful Vampire Lords and the Volkihar vampire clan as a fully fleshed out faction.Īlthough they rely primarily on magic in battle, all vampires carry one of the following one-handed weapons as backup: During the events of the Dawnguard quests, vampires will attack some towns or cities. Most vampires will have glowing yellow eyes and distorted faces, with bat-like noses, a red line from nose to chin, and ridges above their eyes (similar to Dark Elves). When the Dawnguard add-on is installed, in addition to several new vampires being added, changes to the physical appearance of vampires from the base game will be seen. The only exception to this is the vampire that appears in the " Vampire Trick" world interaction: this vampire uses the same data as the generic vampires below, but is always male instead of female. All generic vampires are female only boss-level vampires are male. While most vampires encountered will have the tell-tale signs of vampirism, such as black and red eyes, some have no outward displays of vampirism and can only be discovered with use of Detect Dead - or through lack of aura from Detect Life (like Sybille Stentor and Alva, for example). If struck by a vampire's Vampiric Drain spell, you can be infected with Sanguinare Vampiris, which, if not cured within three days, will transform you into a vampire. Vampires usually attack on sight, even if you are also a vampire. They are often accompanied by mortals called Vampire's Thralls. Vampires usually make their lairs in caves and other dark places, and may also be found gathered around ritual sites in the wilderness. Since they are NPCs rather than creatures, all vampires have black souls. Vampires are undead and therefore susceptible to magical effects aimed at the undead but unaffected by Illusion spells unless the perk 'Master of the Mind' has been unlocked. The disease causes them to physically change, giving them supernatural powers and making them immune to poison, but vulnerable to sunlight and fire. Vampires are NPCs in Skyrim afflicted with Sanguinare Vampiris. ![]()
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